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- > Due to several difficulties, CBATNAM will NOT be ready by the 15th.
- > I still have hopes that it will be ready for release before Christmas.
- > There's only so much I can do when all the code is not in.
-
- I don't like being a main part of the reason our project is delayed, so
- if it would help, I can send you the source and support files for the
- current version.
-
- This way, you can start plugging them in and when I complete the
- remaining items on my work-list, I can just send you the new modules
- and relevant bits that have been changed...
-
- What do you think?
-
-
- BTW - here's another update:
-
- 2. keyboard prefs have been implemented
- 3. stage-map has been minimized and converted to bytes. Result
- is binary map now consumes only 10,800 bytes compared to the
- previous 57,600 bytes.
- 6. the asteroid phase has been tweaked and is now a bit faster.
- 7. the midbossbattle phase has been tweaked and is now "clean".
- 8. I've added a slightly more interesting beginning to my stage.
-
- As soon as I mail this, I'm going to work on the final module for
- the FB Battle destruction...
-
-
- Take care,
- GARFIELD
- _________________________
- Current projects...
- SideShooter(AMOS): 94% Complete
- Website(http://www.sosbbs.com/~gbenjam): 20% Complete
-
-